> For the complete documentation index, see [llms.txt](https://tfg-bravoperezrubio.gitbook.io/cosmicarchitectdocumentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tfg-bravoperezrubio.gitbook.io/cosmicarchitectdocumentation/cosmicarchitectdocumentation/introduccion.md).

# Cosmic Architect

Este plugin permite generar planetas procedimentalmente con sistemas de ruido avanzados, LOD dinámico y soporte para colisiones. Además proporciona un sistema de interacciones gravitatorias y órbitas customizables.

<figure><img src="/files/O9qnbVIiFgi2FDvSmBWD" alt=""><figcaption></figcaption></figure>

#### Características

* Compatible con Unreal Engine \[5.7]
* Extensible
* Optimizado para rendimiento

## Instalación

Github: <https://github.com/narratech/TFG-Bravo-Perez-Rubio>

Fab: <https://www.fab.com/listings/4e181e3f-0077-4ed6-8079-39e679ddfe24>

1. Instala Unreal Engine 5.7, recomendamos la versión 5.7.4.
2. Método 1 (recomendado): Copia el plugin ya empaquetado (Release en Github) a esta ruta donde tengas el motor instalado `5.7/Engine/Plugins/Marketplace`. Método 2: También puedes copiar el código fuente en una carpeta llamada `Plugins` en tu proyecto si vas a compilarlo (necesitas Visual Studio configurado).
3. Crea un proyecto de cualquier tipo o usa uno que ya tengas y activa el plugin: `Edit` -> `Plugins` -> `Cosmic Architect`
4. Activa el contenido de plugin y motor si no lo tienes para poder ver las escenas y acceder al contenido de Cosmic Architect.

![Introduccion](/files/oIM8nNp5kV00xF1Ur112)

## Dependencias del plugin

Al activar el plugin CosmicArchitect, se activan los siguientes plugins de Unreal Engine:

* Procedural Mesh Component
* Enhaned Input
* PCG Biome Core
* PCG Biome Sample


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