> For the complete documentation index, see [llms.txt](https://tfg-bravoperezrubio.gitbook.io/cosmicarchitectdocumentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tfg-bravoperezrubio.gitbook.io/cosmicarchitectdocumentation/getting-started-guides/demo-scenes.md).

# Demo scenes

The plugin offers 3 pre-configured scenes to test specific aspects of its functionality.

To access them, make sure you have the plugin and engine content visible, as explained in the installation guide. Next, navigate in the Content Browser to  `Engine` -> `Plugins` -> `CosmicArchictect` -> `Scenes` .&#x20;

### Planet

There you will find a scene with a pre-configured planet and a Cosmic Player; press play to explore the planet.

Planet Scene:

<figure><img src="/files/J02LJ1pKLJI8vsqZsHUd" alt=""><figcaption></figcaption></figure>

### Solar System

You will also find a scene with a miniature solar system; you can double-click on any of the planets in the Outliner to visit them.\
​\
SolarSystem Demo Scene:

<figure><img src="/files/6n11lybV86e3PcILcDRI" alt=""><figcaption></figcaption></figure>

### System Generator

Finally, you will find a scene with a CosmicSystemGenerator; here you can quickly iterate by creating planetary systems with just the click of a button. Select the CosmicSystemGenerator actor in the Outliner and look for the `Actions` section in the details.

<figure><img src="/files/Ld1PSM0V3QZlGB9V8HFK" alt=""><figcaption></figcaption></figure>

To generate a random system, you can press the GenerateWithRandomSeed button; you can also adjust the number of bodies generated along with several other parameters.

If you want the system to save the planet noise configurations, you must check the SaveGeneratedNoiseSettings option once you have found a system you like, and then clear and generate so everything is saved; once this is done, modifying any of the planet noises will persist when closing Unreal. It is worth mentioning that if you generate another system afterwards, they will be overwritten.\
​\
Additionally, by pressing the StartSimulation button and moving the Orbit Speed Multiplier slider, you can dynamically change the speed of the orbits.

<figure><img src="/files/j7fRIzFZtblorlPBZj9S" alt=""><figcaption></figcaption></figure>

System Generator Scene:

<figure><img src="/files/qjEfk6vHwd95hfWklbK2" alt=""><figcaption></figcaption></figure>


---

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